8/25/2023 0 Comments War thunder navy custom battle![]() Although the start is a tour de speed, many other early vessels sail in a more leisured fashion. Both Hit-and-Run and Ambush play can be tried and trained. Yet the name is not false for the Light E-boat 3 plays like the later Torpedoboats in the German Tree. Downright tiny, overall round and a plaything of the waves, the LS 3 does not look like its big brethren. While the starting Reserve vehicle may be a Schnellboot itself, one must highlight the cuteness of it. Fast, nimble and with a plethora of armament variants the S-38 and S-100 class are renowned and feared in equal measure. Though the Kriegsmarine in WW2 was chiefly active in submarine warfare, it does not limit the variety and effectiveness of the surface fleet in War Thunder.Į-boats or Schnellboote Germany's designation for the fast attack craft, are among the common vehicles in the early research. The US have some of the most potent AA suites in the entire game, capable of spewing a cascade of lethal bullets from the 20 mm and 40 mm mounts while 76 mm and 127 mm turrets snipe aircraft with their proximity-fuze shells. US warships also learn far into high rates of fire, with certain US destroyers, light cruisers and heavy cruisers having some of, if not the highest rate of fire for their type.Īnother thing the US tech tree has going for it is AA capability, which is usually excellent. The USN has a certain affinity for anti-fragmentation armour and many US destroyers and cruisers are plastered in the stuff, making US ships some of the most HE resistant vessels in the game. Sub Chasers are much slower but also better armed than their opponents. PT's are well-rounded boats, with no big drawbacks, but also no big advantages. ![]() These descriptions will cover the first impressions of each country and the trends in navy characteristics as a player progresses in the tech tree.ĭo note that these are very general descriptions of the tech tree and that individual ships present in each nation can have their own characteristics that may differ from the trends.Ĭoming out of WW2 as the premier naval power the US Navy has a lot to offer and a great synergy with its available air support.Įarly US gameplay is centered around Motor Gun Boats, particularly utilizing famous Bofors and Oerlikon cannons. With six nations in the game, there are lots of starting points to choose from for the War Thunder naval career. In short: interesting idea, was discussed with alpha testers way back, but no gameplay benefit to it.This section's purpose is to get the player adequately ready in jumping into a War Thunder naval battle, starting from choosing a nation towards joining a battle. Imagine a plane that could drop the equivalent of a few thousand pounds of bombs just carpeting an area every 15 seconds. Sure you might hope for aircraft to disrupt or distract ships, but in high tier naval ship AA is plenty to clear the air as it is, and a shore bombardment with no pause would just mean death for tanks. Now what if you had multiple ships on the team? Now imagine an arty strike every few seconds, from a ship that might be 9-10km away where you have no hope to do anything to it in a tank. One single naval broadside from one ship is the equivalent of at least one artillery strike (the HE shells of arty in-game is 152mm). With reloads ranging from a few seconds to about 20 seconds. Some of those ships have between 6 guns for larger calibers and up to 10-15 of smaller calibers. We have ships with 203mm and 8-inch guns (and the Graf Spee with 280mm guns that have 140mm of armor). KV-2, widely considered to be an HE derp gun, and one of the largest on a tank chassis in the game. The biggest issue is that of firepower imbalance. I remember this being brought up a lot when naval alpha testing started.
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